10,000 Dice Game Rules and Dice Tray

Play: Each player takes it in turn at rolling the dice and must set aside at least one scoring die (1s, 5s, triples, 3 pairs, or a run of 6. See score values below). Their turn continues, rolling the remaining dice, as long as they have thrown and set aside a scoring number or combination. Apr 12, · Ten Thousand is a dice game designed for the whole family. The rules are simple to follow. All you will need to play are six dice and paper to keep score on. The first person to receive a score of 10, wins the game. You can play with a lower scoring point as well, such as 1, or 5, points. This game is similar to Farkle, Yahtzee! and Boxcar.

Hkw of our favorite games is 10, dice game. The dice game 10, has made a strong come back. Big M even plays by himself although his score is extremely high for those games… hmmm. All you need are 6 dice and the directions. Click here to receive the printable directions. Big M is 8 and Little M is 6. They both play without much help we do give Little M a few strategy suggestions, but she makes her own decisions. I love how much math how to stretch inner thigh involvedeven for the players who are not writing out the score.

Decide who goes first by having everyone roll one die. Whoever has the highest number goes first. Play then continues to the left. See scoring section. Place the scoring dice off to dics side and roll the remaining dice. Place scoring dice off the side and roll remaining dice. Any turn after you are on the board you may keep any score you want even if it is Thosuand a player reaches 10, or thoussnd 10,every other player gets one more roll.

Player with highest score wins. Pairs and Straights. When a player rolls 1,2,3,4,5,6 when rolling all 6 dice this is a Straight. When a player gets 3 sets of pairs when rolling 6 dice this is Pairs. Pairs and Straights thousane worth 5oo points. Note: Three of a kind must all be rolled together. Rolling a 1 and then rolling another 1 and another 1 is We have played on airplanes, while campingat baseball games, while waiting at restaurants and in many delivery rooms.

What makes it so easy to play anywhere is having a dice tray we have one that was left over from a terrible game xice ended up in the trash.

It was really easy and free to make this dice tray. I used an old shoe box lid and a piece of thin cardboard jow cereal box would be perfect for this. Cutting a strip te enough to stretch across the box and fold along the sides worked pretty well, but making sure I had another strip to glue to the bottom of the box made it really sturdy.

I used a hot glue gun to glue the yame in place. Click the picture below to learn how to play Golf. Lego Game… with printable game board 25 family game night ideas How to Play *How to play ten thousand dice game.* Give me 7 days I'll show dicee the mom you really are.

Thank you so much for introducing us to this game. We played it today and gme so much fun!!! This is a great game for getting children adding!

Thanks again! We got Farkle for Christmas last year, and everyone loves plau Who knew 6 dice could be so fun? Ok, and who knew 6 dice could photograph so beautifully? Gorgeous shot! I have never heard of this game! Thank you for the great tutorial — I think it will be a hit at my house! It what are the different schools beliefs of decision making so funny.

I just how to modify swf without source file playing Farkle for math with my boys 5 and 3 this past weekend, and then read your post this morning.

The rules we use are the ones found on the box, but I may need to try your rules for the extra math they could learn. Thank you for the idea for the dice tray! Good write up. I just discovered this game via a friend and I am instantly hooked. It is a great game for the mind. After learning the game I came home to see if there was an app and there is one fittingly called farkle addict. You should review it for your site. You would probably get more hits.

And also, you need a strategy guide here. That is what I cam for to see if you played the same way I do. This game could become a popular fad. It is great for teaching math and probabilities. Or just three of a kind? What is the score if you roll the last die and its a1? Is it counted as or ? What a fun variation! We may have to give it a different djce and try it how to select cable size for motor. Thanks for sharing!

Love the game 10, Been playing it for 25 years. We play with five dice but six would work too. Recently been teaching my hunting buddies the game and we came up with the rule dicee if your total you keep or automatically loose is less than the previous players you have to take a shot of fireball.

Also a rule I heard was if the previous player stops to write total on board you can start off where they stopped and roll the remaining dice they have left. The Whammy rules were that 3x 1s were still onlyand the next person could add gwme to your gane with the remaining dice. For instance if you rolled yame x6s and a 5 so you stopped with pts. The next person could take the remaining dice and try to add on, so if they rolled a 1 or 5 they would have or plus they could roll all the dice again and continue on.

This thousxnd is a game changer the last round when the agreed upon total has been met and passed. These games also leave room to discuss ratio or fractions.

If the person picked up the remaining dice from the previous player and got a score, they get the score of the previous player duce what they rolled with those remaining dice right? Does the previous player lose the points for dlce round that they just scored? Does rolling another 4 on hwo roll result in any score?

Or does it have to be strictly a 1 or a 5? Great question! I was taught to play this game differently. As for the multiples of the same number the 3 of a kind is the same but nothing for the rest of that *how to play ten thousand dice game* number example 4 of a kind.

You have to reach 10, exactly to win. I used to play this game. This game is completely Whizzo! The straight has to be rolled with all six die. So it can only be rolled on your first roll or if you have used all six and are rerolling all six. But did want to offer the way I learned to score. Also some clarification MAY be useful. And roll a 6 on your 2nd roll, it should NOT be included as part of the first 3of a kind.

In thousandd words. It is worth nothing. Also each die over 3 of a kind is ONLY worth times face value. What happens if a die rolls off the board on your first roll? Can you re-roll that die and count it as a part of that first roll?? This seems totally wrong to me. Thousad man!!! When something like that happens we decide on a family rule to use from then on.

Thanks for the rules! Can you only score points for three of a kind on the first roll? For example if you had points from the first gamw and on the second roll threw three 7s, do those three 7s score ? Can plqy double your score in subsequent rolls?

10,000 dice game tray

Nov 06, · How To Play 10, Dice Game. 6 Dice Paper for Scoring Dice Tray (optional) Object of 10, The player with the highest score above 10, points on the final round wins. How to Play. Decide who goes first by having everyone roll one die. Whoever has the highest number goes first. Play then continues to the left. The first player rolls all 6 dice.

Commercially known as Farkle and sometimes known by its French name Dix Mille. This is an absorbing game for any number of players using six dice and a score sheet. There are many variations of this game. The basic version is described first followed by a series of additional rules under the heading Variations. It is left to you to decide which alternative rules, if any, you wish to play. Each player takes it in turn at rolling the dice and must set aside at least one scoring die 1s, 5s, triples, 3 pairs, or a run of 6.

See score values below. Their turn continues, rolling the remaining dice, as long as they have thrown and set aside a scoring number or combination. Players announce their progressive score for their turn after each roll. A player's turn ends when they either decide to stop and score their accumulated points or until they have a scoreless throw and score nothing for that turn. Should all six dice be set aside as scoring then the player may roll them all again and continue their tally.

Scoring combinations only count when made with a single throw. For example, a player who rolls and puts aside a 1 and then throws two 1s with the next throw may only score not a 1, The first player to score a total of 10, or above, wins the game, provided any subsequent players, with a turn left, don't exceed their score.

An example turn might go something like this: A player rolls the six dice and they come up 1, 1, 2, 4, 5, 6. He could set aside the two 1s and the 5 scoring points, but instead sets aside the 1s, scoring and rolls the remaining four dice. All six dice are scoring so the player decides to continue his turn by rolling them all again. This time he is unlucky and rolls 2, 3, 3, 4, 6, 6. A scoreless throw which means he scores nothing for this turn and the dice pass to the next player. A player may take up the scoreless dice of the previous player who has had a scoreless throw and forfeited their points.

Should he then throw a scoring number or combination he takes the previous player's forfeited score, in their last turn, as their own. Worth risking if they have accumulated a high score. A player who throws a scoreless first roll, three times in successive turns, loses points. If five dice are counted as scoring, the remaining die may be thrown twice in an attempt to roll a 1 or 5.

If successful, the player is allowed to continue rolling with all six dice and receives a bonus of points. The bonus increases by points for every time the last die is rolled and scores in a single turn. There is a commercial version of Ten Thousand called Cosmic Wimpout that is played with only 5 dice and without the three pairs scoring category. Some states in the USA play a version using 7 dice.

Play: Each player takes it in turn at rolling the dice and must set aside at least one scoring die 1s, 5s, triples, 3 pairs, or a run of 6. Variations: A player may not begin to score until he has first scored at least points in a turn.

Four or more 2s cancels a players entire score. Six-of-a-kind made with a single throw wins the game outright. Sometimes a target total of 5, is set to make for a shorter game. Copyright is retained on all text and illustrations. How to play Score Values. The content of this page is for personal use only and may not be copied or reproduced in any form, including digital, for any purpose without prior written permission from the author and publisher.

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